Atari Age

Author: Michael Z. Newman
Publisher: MIT Press
ISBN: 0262035715
Size: 53.26 MB
Format: PDF, Kindle
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Drawing on a range of sources -- including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television -- ...

Atari Age

Author: Michael Z. Newman
Publisher: MIT Press
ISBN: 026233819X
Size: 18.11 MB
Format: PDF
View: 2687
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Drawing on a range of sources -- including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television -- ...

Racing The Beam

Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262261529
Size: 63.61 MB
Format: PDF, Docs
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This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing.

Video Games Around The World

Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Size: 44.30 MB
Format: PDF, ePub, Mobi
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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

Before The Crash

Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 9780814337226
Size: 14.55 MB
Format: PDF, ePub, Mobi
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Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.

Atari To Zelda

Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262034395
Size: 40.16 MB
Format: PDF
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In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West.

Supercade

Author: Van Burnham
Publisher: MIT Press (MA)
ISBN: 9780262024921
Size: 18.96 MB
Format: PDF, Mobi
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A fascinating visual tour of the videogame age re-introduces readers to classic games such as Pong, Pac-Man, and Asteroids while exploring--in full color--the evolution of game technology.

I Am Error

Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262028778
Size: 12.68 MB
Format: PDF, Docs
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In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive ...

Game After

Author: Raiford Guins
Publisher: MIT Press
ISBN: 0262320185
Size: 44.62 MB
Format: PDF, ePub, Docs
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In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present.

Developer S Dilemma

Author: Casey O'Donnell
Publisher: MIT Press
ISBN: 0262028190
Size: 24.71 MB
Format: PDF
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Examines the creative collaborative practice of typical game developers, investigating why they work the way they do, the organzation of work, and the market forces that shape (and are shaped by) media industries.